Ptolus - Saving Throw Atlanta

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

The Adventure Begins

Initial Party – Brian, Karah, Soveliss and Tadric.
- Adventurers gathered at the Ghostly Minstrel for R&R
- Group of Pale Dogs attempt ill conceived mugging of tap room.
- Half of party puts up a fight (Karah and Soveliss) while other half sits back and observes.
- Just as party seems to be gaining the upper hand the city watch arrives.
- One of the assailants throws a knockout gas grenade.

- Adventurers wake up in underground prison cell.
- A barmaid (Ella)and a city watchman (Smythe) have been abducted as well.
- Tadric manages to break open the door to the cell.
- All of them escape out of their cell and into the sewers. (No contact with captors.)
- To escape a tide of on rushing water the party leaps from a sewer outlet into the bay.
- Group picked up by a nearby fisherman and dropped off at the docks.
- Group heads back to Ghostly Minstrel. Ela leaves while still in the docks. Smythe heads back to watch house to file his report

- The grateful bar keep back at the Ghostly Minstrel gives the party free rooms for a month as a token of his gratitude.
- Party resolves to go hunt ratmen after seeing church proclamation detailing the bounty on them.
- While en route to a sewer entrance rumored to be ratmen infested, the group stumbles across a mugging.
- Group intervenes and saves a young woman. (Phon Quartermain)
- Group finds note indicating that thugs were hired to kill Phon.
- Group is offered 80 gold spell casting credit a piece at St Gustav’s in exchange for investigating this failed assassination.
- Group does investigation and gets several leads.
- Group investigates lead at red warehouse.
- Group defeats NPCs at this location.
- Group returns to Ghostly Minstrel.


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